Druidism

There are really two types of druidism: Spiritual and practical. Spiritual druids are those that believe in the tenants of the druidic faith. Practical druids are those (in game terms) with levels in the druid or shaman class. Let’s go over each one.
Spiritually, Druids believe that all of nature comprises a great web or net, and all living things are part of it. Outsiders (the creature type, not the noun) and gods are not part of this net, and therefore should not interfere with the natural world. In addition, the undead are also abominations, and do not belong. When a creature dies connected to this net, it will be reincarnated and live again. Sometimes sacrifices need to be made to appease some of the nature’s spirits, to tell the future, and for many other purposes. While druids do consider the natural world sacred, they only protect it from those who would destroy it to make room for civilization or the undead and outsiders. A forest fire, a raving beast- these are not things the druids prevent. They are a part of the web. When the spirits are poisoned, then it is time to take action.
Practical druids take this to a new level. While all practitioners of the druidic faith are known as druids, a capital D Druid is one initated into one of the druidic circles. The first circle are the initiates, they dress in dark green cloaks and carry branches of holly. Druids become members when they are able to turn into an animal. Next are the members, dressed in light green with silver trim. They hold wands. Last are the leaders, dressed in white with gold trim and carrying staves. When a druid is able to change their face they are considered a leader, and must craft their staff.
Shamans do not wild shape, but they can take the shape of their totem animal, and half shifting is considered changing their shape. That’s how that shit rolls.
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Druidism

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